Brazilian indie studio Rogue Snail has shared the details for today's 1.1 release of its roguelike ARPG Hell Clock. Titled "Clockmaker's Tools", the update introduces crafting mechanics, rebalances damage scaling and defense, and adds a number of quality of life improvements. Rogue Snail provided the following update notes: المزيد عن هذا الموضوعHell Clock - Official Update 1.1: Clockmaker's Tools Overview Trailer Introducing Crafting - Tools now drop from enemies during runs, and these crafting materials can be used in the Reliquary to change the effects of Relics, Imbue them with new powers, or risk Corrupting them for even greater rewards. More details here. Major Rebalance - Changes to Defense and Damage scaling for both players and monsters, Conviction and Evasion reworks, and many more tweaks to make the game more fun and varied across the board. Better Boss Fights - All Bosses and Unique enemies now have rebalanced health and feature the Curse system, making them less bullet sponges and much more lethal. Even More Build Variety - A product of the crafting system and changes to damage scaling, many more builds are now much more viable. Quality of Life Improvements - The Reliquary now includes options to filter Relics and save Loadouts. Blessed Gear can also now be stored in a stash and saved as Loadouts. Plus much more. Full Guides Up at Maxroll Our friends at Maxroll worked closely with the developer to release a full suite of guides for Hell Clock. Go check them out if you're planning to play for the first time, or you're about to jump back in. Full Patch Notes Gameplay Added "Clockmaker's Tools" crafting system to the game. There are 9 different currencies, and some will start dropping from the middle of the Act 1 campaign. Check our dedicated Crafting blog post for in-depth information about this Monster Life and Damage scaling changed across the board. This is an overall decrease in monster Life and Damage scaling across the entire game Conviction Reworked: It now has a Max value determined by your Mana. "Conviction Gain" stat replaced by "Max Conviction". Decay is now drastically reduced, and it decays even less as your current value gets further away from your Max value Evasion Reworked: you can no longer Evade area effects. Basically any ground effects and any attack in the game which has a ground indicator, as well as secondary area effects from attacks (such as the Headcutter's ground slam) are no longer possible to Evade Boss damage has been reduced across the board, but all Bosses now have the "Curse" mechanic. Getting hit by Boss attacks will inflict stacks of "Curse" that will last through the entirety of the fight. Each stack of Curse makes you take more damage from attacks. The Jailer mini-boss is the only exception and cannot inflict "Curse". "Second Wind" has been changed in endgame. Instead of paying 1 point for 100% death protection (as in Campaign), the Oblivion Bell and Infernal Bell versions now give 25% chance to trigger per point. This means Second Wind now costs 4 points instead of 1 in endgame. "Clock Seconds" drops are now dynamically adjusted based on how much time you have remaining. Less time on the Hell Clock increases the chances of obtaining Time drops (up to 300%). Base Critical Chance reduced from 5% to 4% Base Ignite damage increased from 60% to 85% Base Ignite duration increased from 5 to 6 Bleed chance scaling with enemy Life reduced by 50% (enemies having large Current Life pools relative to hit damage now impacts the Bleed chance 50% less than before) Bleed chance now has a reduction floor of 10%. This means that no matter how much Life your target has, your chance to bleed on hit will never be less than 10% of your listed Bleed Chance. (i.e. if you character sheet says you have 50% Bleed Chance, it can never be reduced to less than 5%) Blighted attack speed reduction reduced from 20% to 8% Player starting base damage increased from 100 to 180 Life Drain effects now count as taking damage for the purposes of gaining Vigor Stacks *For example, if your Skill shoots 3 projectiles and you have +60% Projectile Amount, it will always shoot 4 projectiles and have an 80% chance of shooting a 5th one on each use Relics now yield more Soulstones when Recycled based on their Tier and on how many affixes they have Act 2 (in all difficulties and game modes) now has approximately +25% Soulstones gained, +10% Relic drops and +15% Currency drops Act 3 (in all difficulties and game modes) now has approximately +50% Soulstones gained, +20% Relic drops and +30% Currency drops Reduced bonus chance to find Potions when in low quantity by 25% Memory Level's progression curve has been changed to accommodate the changes in the Soulstone economy (in general it will take a bit more Soulstones to reach higher Levels than it did before this patch, but it should take about the same play time due to the increased Soulstone gains) Infernal Bell (Ascension) can now only reach a maximum Skill Level of 7 (down from 8), to accommodate for the new +Skill Level items. Minor Mana Nodes in Oblivion Bell and Infernal Bell reduced from 75 to 50 Enemy Barriers are now considered extra Life for the purposes of calculating Ailment thresholds Enemies with Barriers are no longer immune to Ailments Ignite and Bleed damage now bypass Barriers and deal damage straight to enemy Life Enemy Barrier values increased across the board in endgame Players' default Loot Pickup Range increased from 5 to 6 All Summon Damage affixes on Relics and Skill Trees increased by 40% across the board Quality of Life New Feature: "Death Recap" - you can now see the damage breakdown from the last 5 hits you took before dying New Feature: The "Blessed Stash" now stores your Blessed Gear in town! New Feature: Added Loadouts to Relics New Feature: Added Loadouts to Gear New Feature: Added a "Search" function to the Reliquary and Stash New Options added to customize how you want to handle your Blessed Gear pickups Blessed Gear pop-up window now has protection against accidental clicks New Item Drop labels added to make it easier to see what you are getting Added new Relic art to represent each Tier Improved the visuals of Relic rarities Prayer of Vengeance's tooltip now displays accurate and up-to-date values of Crit Chance and Crit Damage, separately You can now skip the splash screens at the game startup Capped Resistances now show the uncapped values in parenthesis "Additional Damage" affixes renamed to "Bonus Damage" for clarity, and tooltip explanations improved as well Righteous Blade damage and scaling information now dynamically added to Prayer of Health's tooltip Added new visuals and sound for item drops, including the new Tools currency drop Improved the sound of casting the Old Bell Improved the visual clarity of Ignite - it is now way easier to tell when an enemy has been Ignited Added the following settings to the Options menu: Low Life HUD Feedback Damage HUD Feedback Restore Life on Level Up Restore Mana on Level Up Use Potion on Full Pickup World Tiers Abyss and Oblivion completely rebalanced to provide a significantly greater challenge Added new World Tier: Void. It contains no Constellation points and will serve as temporary "pinnacle challenge" for your builds until Endless Nightmares is released Added the following effects to Abyss World Tier: -20% Evasion, Endurance and Anti Magic; -20% Experience Gain; +40% Crafting Tools Drop Rate; Skills Basic Attack now supports Skill Level scaling Bombardment Base Damage increased from 1.0 to 1.45 Closed Body Conviction Gain from Max Mana reduced from 100%-290% to 40%-104% Closed Body base cooldown increased from 15 to 30 Closed Body cooldown scaling with Skill Levels reduced to match the gain on Conviction Closed Body Retaliation base damage increased from 100% to 250% Closed Body Retaliation Aura base duration increased from 5 to 10 Closed Body higher Skill Levels now also increase the duration of the Retaliation Aura proportionally Closed Body cooldown time scaling with Skill Level reduced by 50% Double Knives base damage decreased from 0.75 to 0.55 Double Knives damage scaling with Skill Level increased from 0.225 to 0.375 Holy Rosary base damage increased from 1 to 1.2 Holy Rosary projectiles now pierce up to 3 enemies by default Holy Rosary base Mana cost reduced from 180 to 170 Holy Rosary base projectile duration reduced from 3.8 to 3.1 Holy Rosary base damage increased from 0.45 to 0.6 Judgement Ailment Duration Global Buff increased from 3% to 4% per Rank Judgment now has as a 9-second Base Cooldown Judgement minimum cooldown increased from 0.2 to 0.3 Judgment Mana cost reduced from 300 to 210 Judgment base Resistances reduction decreased from 0.4 to 0.2 Judgment added effect: enemies affected by Judgement take 20% additional Ignite and Bleed damage Matadeira base damage increased from 2.4 to 3.0 Matadeira base cooldown increased from 5 to 6 seconds Matadeira damage scaling with Skill Levels increased from 1.0 to 1.5 Passage base cooldown increased from 3.5 to 4.8 Phantom Marksmen base damage increased from 0.8 to 1.3 Phantom Marksmen base cooldown increased from 0.5 to 1.5 Phantom Marksmen min cooldown increased from 0.16 to 0.3 Phantom Marksmen Mana cost reduced from 350 to 145 Phantom Marksmen Global Buff synergy is now "+2.2% Damage[x] per Rank" Phantom Marksmen per-shot damage now scales linearly with Projectile Amount Phantom Marksmen base range increased from 15 to 22 Prayer of Health base regen scaling reduced from 4%-9% to 3%-5.5% Prayer of Vengeance base crit values reduced to be in line with the new global rebalance, new base crit chance and crit damage bonus is 18% Reflexes Reworked: it is now called "Spectral Knives". The skill is now always active. The active effect instantly regenerates all Spectral Knives and provides a buff that gives +20% damage, attack speed and regen speed to the Spectral Knives for 5 seconds. Spectral Knives now have double the Chance to Bleed naturally. Reflexes (Spectral Knives) base damage reduced from 0.75 to 0.5 Reflexes (Spectral Knives) base throw speed increased from 0.3 interval to 0.2 interval Reflexes (Spectral Knives) damage scaling with Skill Levels increased from 0.375 to 0.45 Reflexes (Spectral Knives) base cooldown increased from 8 to 11 Reflexes (Spectral Knives) now has the "Spell" tag Repeater base damage increased from 0.66 to 0.8 Summon Brute Global Buff per Rank now provides +2%[+] for both Life and Mana Summon Brute base Life increased from 6000 to 12000 Summon Brute Life gain per Skill Level increased from 30% to 40% Summon Brute base damage increased from 1.0 to 3.0 Split Shot base damage increased from 0.6 to 0.8 The Old Bell base cooldown increased from 0.5 to 1.3 The Old Bell base damage increased from 2.5 to 4 The Old Bell damage scaling per Skill Level reduced from 0.3 to 0.25 Veil of Quills base damage increased from 0.6 to 0.7 Veil of Quills base Mana cost reduced from 200 to 175 Veil of Quills Wither Buildup Rate Global Buff decreased from 1.5% to 0.5% per Rank Blessings Reduced Constitution III Life on Kill from 1.5% to 0.75% Reduced Constitution IV Life on Hit from 3% to 1.5% Increased Constitution IV Life to Melee Damage conversion from 2.5% to 7%. Max damage bonus from this conversion is now 500 Constitution IV Life Leech increased from 1% to 5% Increased Spirit IV Mana converted to Spell Damage from 2% to 7%. Max damage bonus from this conversion is now 500 Bombardment's Magic Rarity "Duration" Blessing of Proficiency removed Summon the Guard's "Attack Speed" Blessing of Proficiency reduced by about 45% Judgement Blessing of Proficiency "Intensity" scaling reduced from 10%-80% to 10%-40% Northerner's Belt Activation Cooldown Blessing of Proficiency removed Feathered Dagger's Projectile Duration Blessing of Proficiency removed Blessing of Alacrity II - Evasion reduced from 10% to 6% Blessing of Alacrity III - Evasion reduced from 15% to 9% Blessing of Spirit IV - Current Mana to Spell Damage ratio reduced from 7% to 6.66% Blessing of Force III - Ignite Damage increased from 30% to 50% Relics Relics can now sometimes drop already "Imbued" with one Imbued implicit Relics can now rarely drop already "Corrupted", always rolling with one Corrupted implicit (there's also a small chance for Relics to drop both Imbued AND Corrupted) Grand Relics (4x1) and Exalted Relics (2x2) now roll "Major" versions of +Damage% affixes, which have increased values Due to the changes in the Soul Stone economy, Relic Upgrade costs have been increased from Rank 3 onwards by 20-30% Added a new Rare Affix: "Split Shot's Mana cost reduced". Can be crafted on Small Relics. Added a new Rare Affix: "Increase Anti-Magic, reduce Max Life". Can be crafted on Large Relics. Reduced "Life on Kill" and "Mana on Kill" affixes by about 50% across the board "Chance to Apply Ignite" affixes increased by about 25% "Ignite Damage" affixes increased by about 25% Critical Chance affixes reduced by about 50% across the board Critical Damage affixes reduced by about 30% across the board Elemental Resistance affixes reduced by about 50% across the board Physical Resistance affix is now 2 times rarer to roll in every Relic Physical Resistance affixes reduced by about 50% across the board Mana Regen affix scaling reduced from 1.1-1.3 to 1.08-1.24 Mana Regen affix upgrade scaling changed to custom scaling (this is an overall reduction in scaling) Life on Kill and Mana on Kill can no longer be rolled in small (1x1) Relics Life on Kill and Mana on Kill are now 3 times rarer to roll in every Relic Attack Speed affix on small (1x1) Relics is now 4 times rarer Chance to Bleed and Chance to Ignite affixes on small (1x1) Relics are now 2 times rarer Rare affix "Potion gives Elemental Resistance" reduced from 10%-50% to 10%-30% Rare affix "Potion gives Physical Resistance" reduced from 10%-35% to 8%-18% Rare affix "All Resistances" reduced from 8%-20% to 4%-10% Rare Bleed Chance affix changed from multiplicative additive to flat, new scaling from 4%-12% Rare affix "Projectile Amount" changed from Multiplicative Additive to Flat Rare affix "Projectile Amount" reduced from 10%-50% to 10%-30% Rare affix "Evasion on hit with Marksman skills" bonus reduced from 10-35% to 10-25% Rare affix "Take less damage from Close Enemies" scaling reduced from 5%-15% to 3%-7% Rare Affix "Move Speed when affected by a Prayer" scaling reduced from 7.5%-17% to 5%-9% Rare Affix "Bleed Chance" changed to "Bleed Damage" Rare Affix "Critical Hits With Melee Skills will Leech Life" drastically reduced Uniques (New Unique) Added new Unique to Act 2: Tiriri's Law (Exalted): Gain Ignite damage. Killing Ignited monsters will make their loot always attract to you, with no range limitations. (New Unique) Added new Unique to Act 1: Labaredas (Grand): Whenever you Ignite an enemy, gain a stack of Labaredas. For each stack of Labaredas, Split Shot gains Projectile Amount. Split Shot base damage is reduced. (New Unique) Added new Unique to Act 2: Headless Doll (Large): Gain Summon Damage for each Summon you have active. Ancestral Memory added effect: "Converts Feitor's Lash to Physical". Ashes of Mourning base cooldown reduction increased from 2%-6% to 4%-10% Barbed Wire reworked to "Lasso always applies Bleed. Global Bleed Duration increased by X%[+]." Banner of Faith scaling changed to 2.5%-4% Bead Necklace steps increased from 10-20 to 16-32 Bloodied Doll scaling changed from 4%-9% to 6.5%-8.5% Bloodied Doll changed from base additive to Spell Damage additive Blue Calcite reworked to "Reflexes is converted to Lighting and deals +X%[x] damage." Blunderbuss Damage Scaling changed from 120%-160% to 140%-160% Blunderbuss damage multiplier per projectile reduced from 150%-210% to 120%-160% Blunderbuss added effect: "Pierces 2 additional enemies" Bundle of Syringes damage bonus scaling reduced from 1.075-1.21 to 1.05-1.15 Burning Shackles reworked: Lash hits on Ignited monsters consume Ignite to deal X% of all pending Ignite damage as a Fire hit. Caatinga Hunters bonus per stack reduced from 0.06 to 0.03 Death Notary changed to: "Enemies affected by Slow Time become Exposed (take +30%[x] damage from all sources). Slow Time Duration is reduced by X%[x]" Death Notary's "Exposed" effect increased from 20% to 30% Delicate Rosary mana recovery significantly reduced to be in line with the Reflexes rework Disorientation Life-to-Damage scaling increased from 35%-80% to 280%-400% Energy Box damage scaling increased from 80%-220% to 180%-300% Feathered Dagger now pierces a maximum of 3 enemies. Damage lost per each pierce reduced from 70-50% to 40-25% Final Reckoning damage scaling increased from 1000%-3000% to 5000-15000% Garrisson Supplies Projectile Amount changed from Multiplicative to Flat Holy Water Life-to-Conviction conversion reduced from 350%-620% to 180%-300% Last Prayer base explosion damage scaling significantly increased to 300%-500% Last Prayer base explosion radius increased by 80% Mark of the Vulture explosion now requires 12 stacks instead of 7 Peace and Quiet reworked: "Casting Passage gives you X%-X% of your Max Conviction if there's an enemy Near you" Poem Never Recited no longer reduces the duration on Slow Time Powderbag damage scaling reduced from 160%-310% to 160%-260% Righteous Blade base Life degen reduced from 0.15 to 0.05 Righteous Blade damage area now has the "Area of Effect" Skill tag Righteous Blade damage now scales with the Skill Level of Prayer of Health Righteous Blade life degen now scales with the Skill Level of Prayer of Health Saviour's Shield damage reduction scaling reduced from 10%-25% to 10%-15% Silver Bullets now add Lightning damage instead of Physical, and the added damage is now multiplied by the triggering skill's Damage% Silver Bullets now drain 10% of current Conviction when used Silver Bullets damage scaling is now fixed at 10% of current Conviction. New roll is a flat damage limit from 150-300 Silver Bullets can now be used by eligible Summons. It uses your Conviction value, but does not drain your Conviction when Summons use it. Skull of the Vulture reworked: It is now a 2x1 Relic (if you have the original 1x1 Relic, treasure it, because no one will be able to ever drop it after 1.1 releases). New effect is: "Shadow Dash hits on Bleeding monsters deal X% of all pending Bleed damage as a small Physical explosion. Consumes all Bleed stacks on the monster." Spearhead Rework: changed to "Split Shot pierces 2 additional enemies. Gain +X%[x] damage per pierce" Spiked Chains damage reduction scaling reduced from 5%-20% to 5%-15% Stolen Weapons base damage scaling reduced from 20-44% to 18%-26% Tempest Move-Speed-to-Damage scaling increased from 8%-34% to 10%-40% Tempest Electric Wave damage increased from 20% to 30% The Sacrificed now allows you to cast The Old Bell even if you don't have enough Life The Sacrificed Life Drain reduced from 20% to 7% The Sacrificed damage bonus is now fixed at 7% of Max Life. New roll is a flat damage limit from 120-230 Toll of the Dead cooldown penalty reduced from 3 seconds to 1 second Toll of the Dead now summons a maximum of 4 spirits Unshakable Faith now scales with Current Mana instead of Maximum Mana Unshakable Faith damage bonus is now fixed at 7% of current Mana. New roll is a flat damage limit from 120-230 Voice of War changed to Multiplicative instead of Multiplicative Additive Voice of War base damage bonus scaling reduced from 30%-80% to 15%-40% Wheel of Death Life drain scaling reduced from 10%-5% to 5%-2.5% Worker's Tools rework: no longer scales with Summon damage, Holy Rosary projectiles maximum Pierce is 1. Gear Added a new Blessed Armor archetype with Life + Mana Shield Evasion scaling from Blessed Armor reduced from 7.5%-30% to 7.5%-25% Evasion scaling from Blessed Headgear reduced from 3%-15% to 3%-10% Evasion scaling from Blessed Shoulder reduced from 5%-22% to 4%-11% Blessed Weapon base damage reduced by 20% across the board Reduced Elemental Resistance affixes on Blessed Gear by about 30% across the board Blessed Rings (Left) can now roll with "Chance to Bleed" instead of "Chance to Apply Ailments" Blessed Weapons of tier 5 and above now roll "Bleed Damage" and "Ignite Damage" as separate variants instead of pure "Ailment Damage" Monsters Electric Beetle base damage reduced from 48 to 40 Electric Beetle Mini base damage reduced from 40 to 32 Reduced Loot Goblin Life scaling in Veteran difficulty Matriarch Increased linear projectile velocity Reduced anticipation time for Unburrow Explosion by half Increased Unburrow explosion arched projectile speed Reduced anticipation time for arched projectiles Increased Unburrow animation speed Area damage reduced by 50% on all attacks Wraith Summon: Cooldown reduced from 20s to 15s, and the Wraith can summon minions at the very start of the battle Soul Arrow Burst: Projectile count increased from 5 to a random value between 5 and 7. Small Homing Projectiles: Increased fire rate and added movement noise to projectiles. Now can also attack with multiple small projectiles after teleporting Small projectiles now apply 4 Curse Stacks per hit (was 8) Soul Arrow hitbox size increased from 0.5 → 0.6 Machinist Increased Tendril attack animation speed by 20% Tendril attacks now hit you more consistently at close range Added a secondary tendril attack to counter "hugging" strategy Tendril Skills: Reduced anticipation time for most tendril abilities Added a more dangerous Tendril attack combo to the attack pool Overload: interval between explosions reduced from 0.5s to 0.25s Battle camera angle is now diagonal for better visibility Urubu's Dive Attack: Increased radius and reduced anticipation time, drastically reducing its invulnerability phase Changed Tamarindo's shadow clones damage from Physical to Lightning Changed Doctor's Lackey Ground Stomp damage from Physical to Fire Reduced Doctor's Lackey Ground Stomp damage by 50% Starved Beast area damage reduced by 50% on all attacks Starved Beast Reduced damage of area attacks by 50% Reduced jump attack hitscan radius from 4 → 3.5 Removed idle delay after the second Plague Bomb projectile Plague Bomb projectiles now apply Curse Stacks Plague Bomb projectiles no longer deal damage after the boss dies Regular Vulture increased takeoff and landing speed, now fires a ranged homing attack with two projectiles Drops Global chance of Magic Relic drops reduced from 0.32 to 0.21 Global chance of Rare Relic drops reduced from 0.18 to 0.11 Relics have a 9% chance to drop already Imbued Relics have a 4% chance to drop already Corrupted Removed "The Sacrificed" from the Merchant drop table in Act 1 Increased the drop rates for early game build-defining Uniques in the Act 1 Merchant: Blunderbuss, Spearhead, Molten Relic, Tempest, Unshakable Faith Act 1 Relics are now significantly more likely to drop as Tier 2 Relics in Act 2 (but the Act 2 Relics are still more common) Constellations Made 8 new Constellations available: Boitatá, Caipora, Ceuci Star-Mother, Irôko, Nanã, Ossain, Xangô, Yaci Yateré. Oxumaré's "Never-Ending Cycle" now recovers 18% of active cooldowns OR 1 second (whichever is lowest) Oxumaré's "Spell Transformation" text fixed to correctly represent what the Constellation does: gain Multiplicative Additive damage per Agility Orb (not multiplicative per Power Orb, as it wrongly stated before). Oxumaré Spell Transformation damage bonus reduced from 10% to 7.5% Oxumaré Projectile Transformation damage bonus reduced from 10% to 7.5% Oxóssi Constellation Crit Chance node changed from Multiplicative to a flat +4% bonus Oxóssi Constellation Skill Speed nodes changed from multiplicative to flat Oxóssi flat crit damage node reduced from 20% to 12% Oxóssi Skill Speed nodes reduced from 10% to 5% Oxóssi's "Arrows of Oxóssi" now provides +30% Projectile Amount per Agility Orb Child of Ogum duration increased from 2 seconds per stack to 4 seconds per stack St. Expeditus Constellation "Quick Sagacity" Evasion node reduced from +20% to +15% Tupã's Power Orbs base mana regen reduced from 1% to 0.5% Caupé Critical Hit Damage nodes reduced from 15% to 7.5% Caupé's "Critical Damage per Agility orb" node red Oxum's Reward node reduced from +15%[x] to +10%[+] Expeditus' Evasion node reduced from 20% to 12% Ossain Physical Resistance nodes increased from 2% to 4% Guaraci's capstone "The Sun" damage now scales with Lasso's Skill Level Fixes Fixed an issue where "Elemental Damage" bonuses were not properly showing up on the Character Sheet Fixed an issue where more Cursed Shrines than intended would spawn in Act 3 (each Act should have only 4 Cursed Shrines in total) Fixed Holy Water Upgrade scaling using the wrong scaling multiplier Fixed an issue with Phantom Marksmen not receiving Marksman bonuses correctly (such as projectile amount, Powder Bag triggers, etc.) Fixed an issue with Garrison Supplies where the damage reduction was being applied with the wrong operation Fixed an issue where the Prayer of Vengeance tooltip would display the bonus as "flat" instead of "multiplicative additive", leading to confusion Fixed an issue where Feitor's Lash Critical Damage blessing was actually lowering the damage instead of increasing it Fixed an issue where Rare affix "Evasion on hit with Marksman skills" would use the wrong scaling configuration Fixed an issue where Unshakable Faith Unique was not scaling with the Skill Damage when converting Mana to The Old Bell damage Fixed an issue where the Spirit IV and Constitution IV conversion blessings were not scaling with Skill Damage Fixed an issue where Written Promises would roll with one less affix than it should Fixed an issue where Skull of the Vulture would not properly scale with multiple Bleed stacks Fixed an issue where Feitor's Lash hit detection would be inconsistent at some angles and/or target distance Fixed an issue where some Uniques would not spawn in endgame shops Fixed an issue where sometimes Phantom Marksmen or the Echo from Feitor's Lash would start moving around